Inna's Mantra (2 ) Bonus doubles the base passive effect of our mantras, which gives us 40% All Resistance, 16% additive damage, and increased life regeneration.Also some damage dealers (such as Mundunugu Witch Doctor) are just too squishy to survive without a zMonk, and while zDH's damage buffs are great, you need to be alive to make use of them. Still zMonk can find a place in triple support teams, both in high Greater Rift pushing and in speedfarming. In Season 27, Sanctified Powers with Sanctified Wave of Light revived him as a viable metagame support build (see Mechanics). Comparing that to the recently buffed Odyssey's End from Season 21, it should come at no surprise that zMonk's spot in group is more often than not occupied by a zDH. The only thing they have to offer is some small additive damage bonuses: Mantra of Conviction, Exploding Palm The Flesh is Weak, Crippling Wave Breaking Wave and Unity. Unfortunately, zMonk is sorely lacking when it comes to damage buffs. On top of that zMonk's shields allow damage dealers to utilize "never take damage"-style items, such as Squirt's Necklace and Pride's Fall. Between Inner Sanctuary, all the Mantras granted by Inna's Mantra Set, shield spam from Mantra of Healing as well as heals from Epiphany Soothing Mist, zMonk offers by far the most powerful toughness and recovery buffs out of every support in the game. Keeping people alive is their specialty, but they also can provide some offensive buffs and a lot of utility your team might need!įor the longest time zMonk was included in every high GR META team, thanks to their unparalleled ability to keep the DPS alive. The support Monk (usually called the zMonk because they do "zero" damage) is one of the strongest supports in the game since Season 4 and the addition of Crowd Control Resistance.